The player can repeatedly read the same book, even without closing it, if they wish to advance the clock quickly without doing anything else. Second, re-reading a book and choosing dialogue options that have already been explored will still advance the clock the same amount of time. First, choosing a given option from the dialogue box may advance the clock much more than just a single minute, sometimes even as much as 15 minutes per choice. The bookstore also sells a map of the area, so it should be the player's first stop once they get control of the game and leave the hotel.īooks differ from conversations in two important ways. Books may also be found throughout the world in containers. Books are relatively cheap and available from the bookstore just west of the hotel. In-game, such conversations will still only last one minute per response. This is important as Disco Elysium is incredibly text-heavy, and some conversations with some NPCs can last ten or more real-world minutes depending on the player's reading speed or the game's voice acting speed. Note that generally one in-game minute will pass regardless of the actual length of the reply. Topics that have not been chosen yet appear as a brighter orange in the dialogue box. Usually, speaking to someone about a topic you haven't heard will pass the clock one minute per topic regardless of the length of the reply. The main way to pass time is to talk to people. The sound is otherwise meaningless, but it's an indicator to remind the player that the clock is ticking if they're on a time-sensitive mission. It's subtle and may blend into the background. Usually interacting with objects or opening containers also will not pass the time unless a dialogue box comes up.Įvery time ten minutes pass in-game, a soft click may be heard. Time doesn't pass while the player is walking around and exploring the world.
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